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This is not your typical dungeon crawl. Unique and intuitive Euro-style mechanics combined with strong co-operation and a dark and deeply immersive theme put Perdition’s Mouth in its own category. It combines the tactical elements seen in blockbusters such as Gloomhaven, the struggle to survive from Posthuman, and the awesome dungeon crawling of Descent.
No dice? Rondels? No gamemaster? Hand management? Crucial cooperation? All in a dungeon crawl? Yes! Keep reading and see...
The game designers of Perdition's Mouth: Abyssal Rift (Timo Multamäki, Thomas Klausner and Kevin Wilson) set out to implement a new kind of dungeon crawl. One that embraces the European school of game design with clever mechanisms which emphasizes strategy and minimizing luck. Cooperation, planning and the enemy response deck eliminate the need for chucking dice, creating a tense combat environment with meaningful decisions! The rondels provide another tactical layer, including the enemy’s devious and challenging AI.
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